Virtual Reality Will Change The Future of Gaming

May 07 2018

Virtual Reality is no longer niche. From education to healthcare, VR applications are evolving fast. Gaming, social behaviour and new technologies are interconnected. This synergy is able to transform the way we behave, experience situations and broaden our horizon, but also allows game designers to develop new gaming experiences.


Virtual Reality (VR) is any technology where you eliminate distractions with opacity, which replaces as many of the users senses as possible with a world that you are put into. Although we tend to envision the classic 90’s plastic space helmet only over the eyes, audio is incredibly important and has developments in haptic, or even olfactory and touch technology, that can all be folded into the V.R. experience.

“The bottom line is, that you try to eliminate as much as possible of the real world from your sensory experience and replace it with the virtual one” 

VR lets you implicate the users in what’s happening around them, even more. It gives you a lot more tools than in flat-screen.

In VR, we’re starting to see that it’s actually fostering a more interesting approach. It’s hard to role-play someone you’re not interested in. Whereas giving you someone interesting, even if they’re very different to you, and they’re not somebody we’re told we should easily identify with, then you’re interested in going back to that simulation again and again.


V.R. also has a huge potential to create social experiences in gaming – imagine one person is in the V.R. headset; only he or she can see the virtualised elements. 
Imagine a puzzle where that person can see the virtual elements, and her or his job is to communicate to the team what they’re looking at. It’s the team’s job to infer from that, what's the right thing to do.

We’re starting to see new kinds of games being developed, where you don’t have shared information, and part of the game exists at a meta-level where the gameplay is successfully and effectively sharing the information you’ve got with the people around you. Imagine a bomb disposal, and only a person in a headset can see the bomb and has to describe the cables, say what colours they are, see the design, describe it to the team; the team looks through the manual, tells him or her what to do, to cut the cable....

As virtual reality continues to boom, it also opens new doors in the gaming industry.